Virtual reality isn’t happening yet, folks. Not for video games, at least.
The latest “State of the Industry” results are in, and a declining interest in VR is one of the key takeaways from the annual survey administered by the Game Developer’s Conference.
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It’s OK to feel a bit of whiplash here. The widely hyped technology seemed like it was about to break through and dominate everything back in 2015 and 2016, between Facebook’s acquisition of Oculus VR and the subsequent launches of Oculus Rift, HTC Vive, and PlayStation VR (as well as mobile alternatives like Gear VR and Cardboard). But a slow rate of adoption among consumers across 2016 and 2017 amounted to a big, bright reality check. Read more…
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